starý a nový "lush foliage" build - xcrap.
"You'd be amazed by how bad C1 is in terms of optimizations. You'd also be amazed by how much merging shaders can help speed up the engine. CE2 was a huge waste of resources, it really was. Just.... trust me on that."
referenčný PC hnus na HIGH detailoch - downsampling z 1080p + 4xAA !!
"You'd be amazed by how bad C1 is in terms of optimizations. You'd also be amazed by how much merging shaders can help speed up the engine. CE2 was a huge waste of resources, it really was. Just.... trust me on that."
referenčný PC hnus na HIGH detailoch - downsampling z 1080p + 4xAA !!
"We learned a lot with the consoles, especially how to make smarter and efficient usage of scarce rendering resources. In Crysis 1 times, our attitude was, 'oh what the heck, what's one more additional full resolution FP16 target or a couple of full-screen passes, let's just add it.' You can't take such a naive approach for consoles."
"On the current CryEngine 3 iteration for both together, it is around 5ms on consoles, which is almost 10 times faster."
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